Archive for September, 2014

Business Model for Top Dog League Play

September 7, 2014

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This discussion is intended for the dog agility professional engaged in training services as a business; providing training expertise, site, and equipment. The addition of agility league play to the business mix provides a supplementary income stream, attracts new customers, and enhances student retention.

This business model is intended to provide an overview of dog agility league play, its income potential, and the business owner’s relationship with Top Dog Agility Players.

Income

Dog agility league play is intended to be a weekly competition. It can be (and should be) conducted in conjunction with agility classes. If the business has 24 students who will participate in league play, and they are charged $5 each week for their participation, in a year the business earns $6,240.

Note that this is supplementary income and is not based on the recruitment of new students.

If the business is a large training center the math can be extraordinary. If there are 100 students and they are charged $10 each week, then the annual income from league play amounts to $52K.

A League of Your Own

Putting together an agility league in the training center can be an interesting logistical problem. You might have a staff of instructors who all have a different vision for training objectives for their own students. And you have students who come and go throughout the week on different days, at different hours.

The simple approach would be to select a course or game and set the floor for the entire week with that layout of equipment. Give the layout to your instructors and challenge them to find their training objectives without moving equipment.

The league play competition could be sandwiched between classes. For example, you have a one-hour class that begins at 6:00 pm; and another that begins at 7:30. To introduce league play you ask the later class to come a bit early. Briefing begins promptly at 7:00 pm, then walkthrough, then run the game. The later class begins immediately after the last dog has run and will have its own full hour.

Top Dog Agility Players

Top Dog Agility Players features a titling program that measures the skill and development of both recreational and serious dog agility competitors. This program can be conducted at the host clubs site without many of the associated costs and requirements imposed by other agility organizations.

Top Dog provides incentive for your customers to participate in league play. Their achievements are recognized and celebrated by agility titles conferred for each dog’s performance in competition.

Contact

If you would like to participate in Top Dog Agility Players league competition contact Bud Houston at Houston.Bud@gmail.com. We will endeavor to help you get your league competition up and running smoothly.

How to Participate!

Anyone (club, group or individual) may set up any or all of the Challenge Courses. For results to be recorded for this event the courses must be run in the month of September, 2014, and results must be reported by midnight on September 30, 2014.

If you would like to play, these are important resources for you:

Top Dog Pup Registration Form (it’s free);
Scorekeeping Package for September 2014 Challenge Courses (Excel file);
Top Dog Rules and Regulations (Our simple system for scoring performance)

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Questions comments & impassioned speeches to Bud Houston Houston.Bud@gmail.com. Visit the web store at: www.dogagility.org/newstore. Please note that the web store carries The Book of Agility Games. This is an important reference for any club who plays the variety of games that we’ll play in Top Dog Agility Players.

September 2014 Agility Challenge

September 1, 2014

The courses below will be run at the sponsor club, B&D Creekside in Latrobe, PA on September 20, 2014. The Challenge Course for the month of September shall be the Standard Course shown below (last of three, below). The first two games will be used to qualify the five dogs that make up the B&D Challenge Team in the Standard Course.

Ideally these games and the Challenge Course should be run on a field measuring 86′ by 98′ or larger. However, a space as narrow as 80′ might be used.

Dare to Double

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The objective of Dare to Double is to score as many points as possible in the allotted time.

Scoring:

Dare to Double is scored Points, then Time.  Time starts when the dog crosses the start line.  Big Dogs have 50 seconds, Little Dogs have 55 seconds to accumulate as many points as possible. The table stops time and is live at all times once the dog crosses the start line. The dog must get to the table before allotted course time expires.  If the dog gets to the table after time expires then half of points are lost.

Obstacle point values:
Jumps – 1 point
Tire and Tunnels – 3 points
Dog Walk, Teeter and Weaves – 5 points

Obstacles can only be taken twice for points.  Back to back performance is permitted.

The A Frame is the Doubling obstacle.  During the run, a dog  may double his current points by successfully performing the A Frame.  If the A Frame is faulted, half the team’s existing points are lost.  Points can be doubled at any time, and as many times as the handler wishes. The A Frame may not be performed back to back for doubling, points must be earned between performances of the A-frame. However, the dog is still eligible for losing half their points if taken back to back and faulted on the second performance.

Picking Cherries

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The objective of “Cherry Picking” is to direct the dog to only complete the performance of the “cherries” which can be defined as hurdles & tire. Picking Cherries is scored Time, Plus Faults.

This is a dog’s choice game, so the “cherry” obstacles may be completed in the order and direction of the dog/handler’s choosing.    If the dog completes any other obstacle other than a hurdle or the tire) a 20 second fault will be applied.    “Cherries” may be repeated without fault if you think that is an effective strategy.

Standard Course

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This is the League Challenge standard course. The scoring basis is Faults, Then Time.

Follow the numbers, keep the bars up, and hit the paint.

And have fun.

How to Participate!

Anyone (club, group or individual) may set up any or all of the Challenge Courses. For results to be recorded for this event the courses must be run in the month of September, 2014, and results must be reported by midnight on September 30, 2014.

If you would like to play, these are important resources for you:

Top Dog Pup Registration Form (it’s free);
Scorekeeping Package for September 2014 Challenge Courses (Excel file);
Top Dog Rules and Regulations (Our simple system for scoring performance)

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Questions comments & impassioned speeches to Bud Houston Houston.Bud@gmail.com. Visit the web store at: www.dogagility.org/newstore. Please note that the web store carries The Book of Agility Games. This is an important reference for any club who plays the variety of games that we’ll play in Top Dog Agility Players.