The courses below will be run at the sponsor club, B&D Creekside in Latrobe, PA on September 20, 2014. The Challenge Course for the month of September shall be the Standard Course shown below (last of three, below). The first two games will be used to qualify the five dogs that make up the B&D Challenge Team in the Standard Course.
Ideally these games and the Challenge Course should be run on a field measuring 86′ by 98′ or larger. However, a space as narrow as 80′ might be used.
Dare to Double
The objective of Dare to Double is to score as many points as possible in the allotted time.
Dare to Double is scored Points, then Time. Time starts when the dog crosses the start line. Big Dogs have 50 seconds, Little Dogs have 55 seconds to accumulate as many points as possible. The table stops time and is live at all times once the dog crosses the start line. The dog must get to the table before allotted course time expires. If the dog gets to the table after time expires then half of points are lost.
Obstacle point values:
Jumps – 1 point
Tire and Tunnels – 3 points
Dog Walk, Teeter and Weaves – 5 points
Obstacles can only be taken twice for points. Back to back performance is permitted.
The A Frame is the Doubling obstacle. During the run, a dog may double his current points by successfully performing the A Frame. If the A Frame is faulted, half the team’s existing points are lost. Points can be doubled at any time, and as many times as the handler wishes. The A Frame may not be performed back to back for doubling, points must be earned between performances of the A-frame. However, the dog is still eligible for losing half their points if taken back to back and faulted on the second performance.
The objective of “Cherry Picking” is to direct the dog to only complete the performance of the “cherries” which can be defined as hurdles & tire. Picking Cherries is scored Time, Plus Faults.
This is a dog’s choice game, so the “cherry” obstacles may be completed in the order and direction of the dog/handler’s choosing. If the dog completes any other obstacle other than a hurdle or the tire) a 20 second fault will be applied. “Cherries” may be repeated without fault if you think that is an effective strategy.
This is the League Challenge standard course. The scoring basis is Faults, Then Time.
Follow the numbers, keep the bars up, and hit the paint.
And have fun.
How to Participate!
Anyone (club, group or individual) may set up any or all of the Challenge Courses. For results to be recorded for this event the courses must be run in the month of September, 2014, and results must be reported by midnight on September 30, 2014.
If you would like to play, these are important resources for you:
Questions comments & impassioned speeches to Bud Houston Houston.Bud@gmail.com. Visit the web store at: www.dogagility.org/newstore. Please note that the web store carries The Book of Agility Games. This is an important reference for any club who plays the variety of games that we’ll play in Top Dog Agility Players.